LayerΒΆ

The layer properties. If you double click on a layer, you will enter the shader editor of this layer.

Baking st Set

The st set used for baking.

ST Use Udim

Indicates if the ST bake should use Udim coordinates or ST Min/Max values.

ST Udim

The Udim index of the ST coordinates to bake.

S Min

Value of the left border of the image.

S Max

Value of the right border of the image.

T Min

Value of the top border of the image.

T Max

Value of the bottom border of the image.

Create Movie

Creates a movie of this sequence after a Batch render or a Farm Render. The farm should include at least one Windows computer to be able to encode a movie with Quick Time.

Codec

Codec used to encode the movie.

Quality

Quality of the movie between 0 and 100.

Frame Rate

Frame rate of the movie in frame per seconds.

Encode

Encodes the movie now. This assumes the images have already been computed.

Play

Plays the movie using the default player.

Disabled

Disables the rendering of the pass.

Render Range

Defines the rendering range of frames for this pass. This value can be overriden by the general render range in the Render Settings of the project. When left empty, the whole time line is rendered.

RenderRange

Solo Mode

Enables the pass to be in solo mode. If at least one render pass is in solo mode, only those passes will be computed. If no render pass are in the solo mode, all the render passes are computed.

Solo

Validity

Indicates if the pass should be computed per frame, per sequence or never.

PassValidity

Order

Value used to sort this pass regarding to the other passes.

PassOrder

File Pattern

Pattern used to create the name of the output file.

FileName

File

Preview of the final filename in wip mode, for the first output, frame 666 and the eye #1.

Build

Compute the pass.

Separated Geometry Rib

When enabled, the geometry data are written in a separate Rib file. By default, all RenderPasses share the same geometry Rib file to help decrease Rib generation time and disk space. In case a RenderPass needs overrides, these overrides may not be properly taken into account, as the geometry will be generated without these overrides. Enable this to ensure the RenderPass uses its own Rib file and doesn't interfere with other RenderPasses.

Render Graph

Opens a linking view in the RenderPass<->RenderGraph mode.

View in Buffer A

Display the image in the A buffer of the render view.

View in Render

Display the image in the B buffer of the render view.

Pre-Render System Command

The system command to run before rendering this pass. During a farm render, this command is run on the renderfarm before each render.

Post-Render System Command

The system command to run after rendering this pass. During a farm render, this command is run on the renderfarm after each render.

Camera

Opens a linking view in the RenderPass<->Camera mode.

File In

Opens a linking view in the RenderPass<->FileIn mode.

Camera

Opens a linking view in the RenderPass<->Camera mode.