LayerΒΆ
The layer properties. If you double click on a layer, you will enter the shader editor of this layer.
Baking st Set
The st set used for baking.
ST Use Udim
Indicates if the ST bake should use Udim coordinates or ST Min/Max values.
ST Udim
The Udim index of the ST coordinates to bake.
S Min
Value of the left border of the image.
S Max
Value of the right border of the image.
T Min
Value of the top border of the image.
T Max
Value of the bottom border of the image.
Create Movie
Creates a movie of this sequence after a Batch render or a Farm Render. The farm should include at least one Windows computer to be able to encode a movie with Quick Time.
Codec
Codec used to encode the movie.
Quality
Quality of the movie between 0 and 100.
Frame Rate
Frame rate of the movie in frame per seconds.
Encode
Encodes the movie now. This assumes the images have already been computed.
Play
Plays the movie using the default player.
Disabled
Disables the rendering of the pass.
Render Range
Defines the rendering range of frames for this pass. This value can be overriden by the general render range in the Render Settings of the project. When left empty, the whole time line is rendered.
Solo Mode
Enables the pass to be in solo mode. If at least one render pass is in solo mode, only those passes will be computed. If no render pass are in the solo mode, all the render passes are computed.
Validity
Indicates if the pass should be computed per frame, per sequence or never.
Order
Value used to sort this pass regarding to the other passes.
File Pattern
Pattern used to create the name of the output file.
File
Preview of the final filename in wip mode, for the first output, frame 666 and the eye #1.
Build
Compute the pass.
Separated Geometry Rib
When enabled, the geometry data are written in a separate Rib file. By default, all RenderPasses share the same geometry Rib file to help decrease Rib generation time and disk space. In case a RenderPass needs overrides, these overrides may not be properly taken into account, as the geometry will be generated without these overrides. Enable this to ensure the RenderPass uses its own Rib file and doesn't interfere with other RenderPasses.
Render Graph
Opens a linking view in the RenderPass<->RenderGraph mode.
View in Buffer A
Display the image in the A buffer of the render view.
View in Render
Display the image in the B buffer of the render view.
Pre-Render System Command
The system command to run before rendering this pass. During a farm render, this command is run on the renderfarm before each render.
Post-Render System Command
The system command to run after rendering this pass. During a farm render, this command is run on the renderfarm after each render.
Camera
Opens a linking view in the RenderPass<->Camera mode.
File In
Opens a linking view in the RenderPass<->FileIn mode.
Camera
Opens a linking view in the RenderPass<->Camera mode.